A small part of a project for Natalie Jerimencenko at Post Masters Gallery in New York City. This was a bird perch that when sat upon by a bird caused jets to fire water into the garden below. The construction of the electrical and mechanical system for the Birdy Blaster was a team effort led by Oliver Hess.
Oliver created the animation software and driver system for a high torque linear actuator which opened and closed the aperture of this incredibly beautiful structure designed by Jakob + Macfarlane with lead architect Blair Ellis for the Sci Arc gallery.
Newtown’s Skin show at Armory Northwest Pasadena California
Mapping the surface of the skin to Google Maps The 4 hour performance involved mapping out Pasadena on a body.
Different geographical areas are represented by skin conditions based on 19th century studies in medical diseases from the Florentine Institute of Pathological Medicine’s Wax Museum A Google-maps type projection is superimposed onto constantly refreshed images of the work-in-progress of the special effects make-up artists applying the skin conditions to the model. Thus the visitor can navigate/ zoom in and out of the body-landscape at will.
The implications of such a performance raise questions about body/map/territory and relate back to projects to do with synesthesia, data placement as in Cychopolis which explored an emotional mapping of Cagliari, Italy, another project Oliver worked on with Lutyens.
“What an incredible performance landscape. Having just looked at it I’m not sure what to say; but I’m thinking it is a model for new hybrid topography–useful for looking/thinking about growing live cities–not so much nature Nature because it’s already a billionX growing. More a ReMapping than a mapping; maybe even less an investigation than an incursion as experiment. Almost as if a reverse strategy could be the followup. Skin mapped onto GoogleEarth then grafted onto concrete or asphalt–bacterial implants that eventually colonize.”, Dennis Dollens
A collaboration with Marcos Lutyens and Tony Hudgins
A performative dinner party.
An interactive exploration of sustenance and our fantasies about its sources and destinations. It will be visible to the visiting art crawlers as both a projection on the building and through conveniet windows.
The first supper begins a series of periodic experimental dinners. Food alchemy and advanced social enginnering are the main focuses of these events.
While participants dine on dishes prepared specifically to sustain a moment of flavor in a 3 dimensional form, their preferences and coordinated efforts to consume the meal are relayed to an audience outside the dining room in the form of a 3d simulated cube. The contents of this cube are samples of the dinner table (a light table) imaged periodincally to give yet another 3 dimensional view, but this one reveals the visual changes going on atop the table, Most likely revealing how popular certain dishes are.
September 17th, 2004
Concept Design Sarah Beadle, Jenna Didier and Oliver Hess
Recipes Development Sarah Beadle
Custom Software Oliver Hess